It’s been an extremely busy last few months. Not only was The Scrungeon Depths revealed, but I’ve also gotten it out into the hands of many, MANY players on both iOS and Android platforms. The announcement was met with quite the rush and plenty of feedback. I couldn’t be more humbled, proud, excited and overall just… Ecstatic. I’m incredibly excited. It’s ridiculous. The amount of feedback, positive or negative, criticism or praises, everything that I’ve received over the past few weeks is going to make The Scrungeon Depths the best it can possibly be.
As of this moment, I’ve stopped all updates to the beta across iOS and Android to focus on the game proper. Managing two betas while simultaneously forging ahead on a third project folder is too time consuming and ultimately held back progress. So for now, you have some things to tinker with, but know the show must go on!
So to all of the beta testers… Thank you. Thank you for taking the time to play through the chaos as I fixed the collision and minor bugs. Thank you for pushing me to balance various gameplay mechanics. Thank you for giving me such wonderful ideas that I would’ve never thought on my own. Thank you, from the bottom of my heart. Your belief in The Scrungeon Depths as a new roguelike, your belief in hardcore games being in the mobile space and by extension, your belief in me. This is all surreal.
I wanted to take a break from The Depths and come up for air. I want to share some exciting stuff that hasn’t been made public just yet about the game as well as thank you all profusely.
Here are some obligatory bullet points for those with short attention spans, like myself:
OVER 300 TESTERS! Okay, so this isn’t a new feature or anything, but over 300 of you played The Scrungeon Depths Beta and I couldn’t be more shocked. Awesomeness.
PROGRESSION! The beta is a small slice of gameplay from the game proper. In the test, it was 3 dungeon floors, a store, 3 more floors and a boss. The full title will be a store every 3 floors, but a boss every 9! So gather those coins, hold onto your butts and crawl to safety. Speaking of safety… You know what’s not safe?
BOSSES! I’ve just finished development on the second boss, and he’s a creeper. The amount of stuff going on is nuts and if you found the first boss to be a pain in the ass… Well… Just wait. I’ve got plenty of brutal plans for you Scrungeon Spelunkers. Some of you will complain it’s too hard while others will beg for more difficulty. It’s the nature of randomization and player skill I guess. GIT GUD, as the kids say these days. Or whatever.
ITEMS! Obviously there are more items to be discovered… You thought that was all? Come on… You think those stupid red items wouldn’t get stronger? You think you could survive the Depths with those items? Come on. Come. On. Theres more relics, more power ups, more gear… I’ve said too much.
MUSIC! The music has been an absolute blast to write and record. A few testers emailed me asking if I’d ever change the music. Yeah, that same one song for the entire game would probably be super annoying. So there’s going to be a full soundtrack for this title. And it will all have a part in the game. I can’t wait for you to hear it.
ENEMIES! Whoa. Of course there’s gonna be more big nasties to chase you down. Toothies are cute, Snakeheads are annoying and Screamers are a bitch, but that’s not enough pain to endure. There’s more where that came from, champ. And you’ll need to learn all of their tricks to survive.
TRAPS! What’s a roguelike without traps? I received some criticism for not having floor traps and things of that nature in the beta. Look, man, I'm not giving away all the secrets in the first like, 5% of the game. That’s insanity. I bet you wanted that upgraded gravity gun at the beginning of Half Life 2, too. Bozo.
At the beginning of the year, I felt like The Scrungeon Depths (before it had a title even) was almost 80% complete. I felt like it was almost done… Can you believe it? Utter madness. I don’t think it’s far off as this beta has definitely filled my brain and email inbox to the brim with new ideas and plans. But just be patient.
Good things come to those who wait.