The Violent Sleep of Reason-able game development.

Sometimes I like to think back on things that we've accomplished... or not accomplished. Like half baked ideas that are left in the prototyping stages. Or ideas that are pulled through prototype stages kicking and screaming, regardless of their quality because I'm convinced it HAS to be made.

Like Ouroboros. The first project I started while in school. Classic scope creep with a side of unrealistic goals unattainable with my previous skill level. I think that's changed... I think once Flamboygen is finished and Gwarmbee is out there farting about doing whatever it is that it does. Depending on the success of those two... Who knows what's next.

It's the gift and the curse of working on games, especially as a part time hobby. A day job infiltrates the mind and puts to rest one's greatest ideas. I have notes scribbled in my desk... Typed haphazardly in my notepad on my phone or tablet... Though it's cloud connected so differentiating them seems to be moot nowadays. REGARDLESS... This has turned into a somewhat pointless rant.

Look here's the skinny: I've been contemplating the next game for a while now. Probably why Flamboygen is taking forever to get finished. It's hard to focus, dammit! But the truth is... the next game is up in the air... many ideas floating about and Ouroboros keeps coming back like the cyclical serpent it is so appropriately named after. A few friends and those close to the project have asked about it... wondered why I'd walk away from such a "beautiful looking game." Looking being the operative word there. The game played like shit. I want to build it from the ground up.

And that's what I plan to do.

Now, for the real reason for this post...

Back to listening to The Violent Sleep of Reason by Meshuggah on repeat. It's incredible.