As we inch closer to release, I figured I should provide more updates throughout the process... Giving a sneak peak of what's to come!
Between the first boss and the second boss, our little blue bot faces many challenges including new elemental tricks to stop his baddies. But the poor little dude has to overcome those same elemental weakness'! And this second boss truly encompasses those weakness' tenfold!
His arsenal of weapons range from controlling the winds as well as the minds of his comrades, summoning more to "play" with. It's a different battle entirely compared to the first boss battle and I think players will really enjoy it. It's a nice change of pace to the regular "run and gun" gameplay... Is it run and gun when you're constantly throwing random shit? I dunno...
All and all, it's been such an awesome experience working on Flamboygen! Lots of things I've learned on the go and a ton of it will help further the games I release next. I cannot wait for you guys to get your hands on it!
Also, here's whats on the playlist for today.
That's all for today, folks! Stay tuned for more development extravaganza here at When's Lunch? Games! We've got some big surprises coming up.