When's Lunch? Games was born out of a desire to create. A group of like minded individuals met in the shady halls of an art college, banded together to make a team, and soon became family. We are a small team, all with strengths and weakness', all complimenting one another. Our only desire is to make fun games with creative aesthetics while paying homage to classic gameplay genres we love. It's all about passion in this house.

Chase Holton                                                         Founder

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"Growing up on Nintendos and Playstations, my fascination with games would be a major part of my life. Even though I loved it, I never thought making games would be a possibility as a career... So I pursued culinary arts and an associates in graphic design. Needless to say, both were unfulfilling, but beneficial. I don't burn food and my font choices don't include Papyrus or Comic Sans. Now, I focus on what I love most: game design. I pour life experiences into the games I create, and I hope players the world over will join me." 

 

Dillon Sommerville                                             Co-Founder

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"My childhood was soaked in the timeless wonder of the poorly aging early 3D engines, the Nintendo 64 and PlayStation dominated my life (and my nightmares). Once convinced video game journalism was my career path, the joys of art helped me quickly realize game development was an actual career option. Game art and design is the best way I can express what goes on in my head and it's what I see myself doing even after that head is void of hair."

 

Tad Begley                                     3D Artist/Level Designer

"The first game I played on a cell phone was Snake. It was on a horrible Nextel phone that I hated it because I wasn't good at T9. That doesn't correlate at all to why I create art for When's Lunch Games. The reason I started creating is because I almost lost the creativity I did have. Chase helped develop my skills with no background or base to start on. I feel more accomplished every time I finish an asset or environment. The most enriching things in my life are my wife, my little girl, and does anyone know When's Lunch?"

Ryan Dziurgot                                        Generalist/FX Artist

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“After a little high school hiatus, I slowly got back into things by taking any and all art classes I could at a local community college. When that wrapped up, I found myself learning video game art near my hometown at the College for Creative Studies in Detroit, MI. I met a few good friends along the way that I now get to make games with. Specializing in particle effects, I hope to set the tone and atmosphere in the environments I work in.”

 

Alex Ku                                                        Game Designer

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"Oh, hi there. My name is Alex Ku, but most people just prefer to call me Ku. It’s short, it’s Asian, it works. I’ve loved games since my childhood, and my fondest memories of the single digit years are of those gaming side-by-side with my older brother. For the first 19 years of my life, I followed the parent-guided route of medicine intent on becoming an internal surgeon. However, all throughout that period of schooling, I never let go of my passion for games. Ultimately I made the switch into Art & Design at U of M Ann Arbor and then into Entertainment Arts at CCS."